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  • Indo-Tekno Scenography Workshop 2025: An Opportunity for PSPSR Students to Learn and Explore

Indo-Tekno Scenography Workshop 2025: An Opportunity for PSPSR Students to Learn and Explore

  • Activity
  • 15 October 2025, 11.16
  • Oleh: pspsr.pasca
  • 0

Delfin Febriansyah, a PSPSR student, achieved a remarkable accomplishment by being selected as a participant in the Indo-Tekno Scenography Workshop 2025. This intensive three-day workshop took place from September 25 to 27, 2025, at the UGM Creativity and Innovation Arena, featuring three prominent scenography experts from the University of Melbourne: Matt Scott, Martyn Coutts, and Anna Cordingley.

This innovative workshop explored the synthesis between lighting, digital media, projection, sets, and costumes in creating captivating scenographic worlds. This integrated approach serves as the key to developing the modern performing arts industry that combines technology with traditional aesthetics.

The first day’s material covered “Foundations for Integrated Design and Scenography” as well as the concepts of place, space, identity, and narrative as the foundation for holistic design. The second day presented the revolutionary topic “Light as Space Signature,” which explored innovative approaches to lighting, followed by “Technology as Provocateur,” which discussed the utilization of digital media and projection as transformative elements in worldbuilding.

The learning culminated on the third day with the material “Environments for Pathos,” which taught spatial composition and character design to enhance audience emotional response, concluding with “Integrated Design in Practice” as practical application.

Kate, an active Australian performance producer, was also present and provided additional insights into the dynamics of the performing arts industry. This comprehensive experience opened new horizons in the Indonesian performing arts industry innovation, equipping participants with global perspectives and cutting-edge techniques that can be applied to future works.

This workshop indirectly supports the achievement of the Sustainable Development Goals (SDGs), particularly Goals 4 on Quality Education and 9 on Industry, Innovation, and Infrastructure. The integration of digital technology in scenography introduces more efficient performance infrastructure innovation, while lighting techniques and digital projection build the foundation for a sustainable creative industry based on modern technology.

This activity is expected to serve as a catalyst for transforming Indonesia’s performing arts industry toward more sustainable practices. By combining technological innovation, high aesthetics, and environmental awareness, participants are equipped with the competencies to create world-class performances. (DF)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Tags: SDG 4: Quality Education SDG 9: Industry Innovation and Infrastructure

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